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A developer shares their implementation of a bindless GPU abstraction layer called Loon GPU, layered on Vulkan 1.3 and Metal 4, inspired by Sebastian Aaltonen's 'No Graphics API' blog post. The library uses GPU pointers, vertex pulling, and bindless texture heaps to simplify modern graphics APIs.
The author discusses how AI agents may serve as a new abstraction layer over existing software, shifting user interaction from navigating UIs to describing outcomes, reducing friction in converting intent into executable tasks.