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基础模型时代的游戏AI

arXiv cs.AI ↗ · 2026-09-16 缓存

这篇综述论文基于基础模型,将游戏中的AI应用组织成六个角色,讨论了游戏生命周期中的可迁移性和评估挑战。

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#ai-for-games

Can LLM Agents Stick to the Script? A Benchmark for Long-Horizon Consistency in Interactive Narratives

arXiv cs.CL ↗ · 2026-08-11 缓存

This paper introduces NCP-Bench, a benchmark derived from 100 movie synopses for evaluating long-horizon narrative consistency in LLM-based interactive storytelling agents. Experiments show that even strong models like GPT-5.2 struggle to maintain logical consistency, with a 42% survival rate after 20 turns and high fact conflict rates.

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