Tag
A software engineer reports that AI models seem to be getting worse at following instructions in recent updates, often making unasked changes and ignoring contracts, leading to increased manual work.
The article explores whether AI accelerates individual tasks while shifting bottlenecks in broader workflows, urging measurement of end-to-end process gains and considering improvements in tool connectivity, ownership, and steps.
The article discusses the distinction between using AI effectively and redesigning work processes to incorporate AI, emphasizing that true automation requires comprehensive process design including triggers, inputs, verification, exception handling, and human decision boundaries.
A user describes successfully using Codex AI and DaVinci Resolve Studio to streamline video editing for family vlogs, reducing time from hours to minutes with high-quality results.
Toone is an AI workspace that enables building, running, and debugging complex workflows in natural language, with support for OpenAI and Anthropic models.
A developer outlines a workflow using expensive AI models for planning and cheap or open-source models for coding tasks, showing that with clear specifications, the quality gap between models narrows, making development nearly cost-free.
The article shares eight unexpected dynamics of working with AI, highlighting how it transforms workflow into cyclical patterns, increases cognitive review burden, and shifts roles from creator to orchestrator, while enabling greater task capabilities.
Nex is a new AI-powered product launched on Product Hunt that automates high-volume GTM workflows, built by ex-HubSpotters and backed by Dharmesh Shah for sales and marketing teams.
A curated list of UI component libraries and resources is shared, emphasizing their role in enhancing AI workflows for design and development.
Gradio introduces Workflow, a feature that enables building agent-friendly and human-friendly UIs for complex AI workflows by describing steps as a graph of typed nodes, with drag-and-drop canvas, REST API, and easy deployment to Hugging Face Spaces.
The article critiques the mislabeling of chatbots like ChatGPT as AI research agents, arguing that true research agents must handle complex, multi-step workflows. It features 'mira ai science' as a tool that attempts to meet these needs.
This guide provides a step-by-step method to use Claude Code with the OpenAI Codex plugin and a 3-model workflow involving GPT-5.6 variants to reduce token consumption by at least 60% and avoid usage limits.
This is a complete guide to using Codex and MCP for AI workflows, covering practical applications, personal workflows, skill creation, AI Agent team building, Agent development, and industry insights and business models.
The ruflo pipeline is a multi-stage workflow for AI-assisted software development, integrating planning, code writing, verification, peer review, and continuous learning using various AI models.
The author describes how they built a Claude skill to extract Ray Dalio's Big Cycle framework from a video transcript, using a structured extraction prompt and organizing the output into a SKILL.md. The article shares their step-by-step process for turning video knowledge into runnable AI workflows.
The author shares a personal knowledge base built with Codex and Obsidian, and has open-sourced this foundation for efficient content production.
Introducing a Jianying short-video mass-production workflow: use Codex to copy existing manually tuned templates, operate Jianying drafts via VectCutAPI and jianying-editor-skill, and replace one-by-one generation from scratch, enabling batch production and automated publishing.
Matt Shumer shares a technique for adapting skills to Claude Opus 5: a loop that updates skills, benchmarks them against Opus 4.8 with old skills, and iterates until Opus 5 wins.
Seedance 2.5 is now integrated into Arcads, enabling users to move from research to finished video with unlimited access for a limited time.
Nicolas Zullo demonstrates a workflow using Codex and img2threejs to generate 3D game assets from text prompts, automatically integrating them into a game engine.