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Low-Latency Real-Time Audio Game Commentary System via LLM-Based Parallel Text Generation

arXiv cs.CL · 2026-06-12 Cached

This paper presents a low-latency real-time audio game commentary system that uses LLM-based parallel text generation to reduce inter-utterance silence from 9.6 to 0.3 seconds, significantly improving perceived speaking rhythm compared to sequential baselines.

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