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Making a game on a custom bytecode VM in 7 days and 3kB

Lobsters Hottest · 2026-08-12 Cached

The author details creating a shoot 'em up game on a custom bytecode VM in 7 days for the Langjam Gamejam, producing a 3kB Windows executable with a fullscreen pixel shader.

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#bytecode-vm

Building a Clang Backend and Porting Doom to my Custom Bytecode VM

Lobsters Hottest · 2026-07-08 Cached

The author revives his custom bytecode VM (UVM) and builds a Clang backend by parsing textual LLVM IR with AI assistance, successfully porting Doom to the VM.

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