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This blog post explains cache-conscious data layout in Rust for multi-threaded structures, covering field zoning and the 128-byte rule to avoid false sharing, using an SPSC ring buffer as an example.
Part 1 of a series on low-level system design in Rust covers cache-conscious data layout techniques including field zoning to avoid false sharing, with a focus on multi-threaded structs and the 128-byte rule, using an SPSC ring buffer as an example.