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AlphaZero in Sparsely Rewarded Games: Limits and Auxiliary Supervision

arXiv cs.LG · 2026-07-13 Cached

This paper examines the gap between strong play and perfect play in AlphaZero for sparsely rewarded games, using Connect Four and Chomp as testbeds, and proposes an auxiliary loss (AZAL) to improve oracle consistency in optimal play.

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