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Japanese apparel giant ZOZO has open-sourced its internal top physics engine ppf-contact-solver, which specializes in solving contact and collision problems for fabrics, ropes, and soft bodies, with zero penetration. It supports Blender plugin and GPU acceleration, and can be used free of charge for virtual fashion, digital clothing, movie VFX, game physics, and more.
ppf-contact-solver is an open-source contact solver for physics-based simulations of shells, solids, and rods, developed by ZOZO. It features robust GPU-accelerated contact resolution, scalability beyond 180M contacts, and integration with Blender and JupyterLab.