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This paper proposes a policy-neutral execution and measurement layer to bridge the sim-to-real gap in reinforcement learning-based industrial dispatching, enabling structured attribution of execution errors and improving reliability and interpretability.
This 1985 paper introduces the concept of virtual time for discrete event simulation and distributed concurrency control, proposing the Time Warp mechanism.
The paper presents a hybrid Discrete Event Simulation and Agent-Based Model framework for emergency departments, validated against real-world data, and integrates a multi-agent system for autonomous resource allocation optimization.