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A developer demonstrates running the game DOOM using a regex engine as a computational substrate, performing millions of substitutions per frame.
The author describes designing a custom CPU at the logic gate level, integrating DDR3 memory with cache, and successfully running Doom on an FPGA, which went viral.
The author built a joke programming language called bet that compiles via LLVM, uses arena-based memory management, and successfully runs the full DOOM game (56,000 lines) without code review, relying only on tests.
Hackers have quickly created functional Doom ports for the Neo Geo, disproving earlier claims that such a port was impossible due to hardware limitations, using clever workarounds like the console's fix layer and sprite memory.
id Software's new expansion for Doom: The Dark Ages, Revelations, showcases the studio's core gameplay strengths, but its launch is overshadowed by massive layoffs at the studio, with reports indicating about half the staff was cut.
id Software, the developer of Doom, reportedly laid off around 50% of its staff as part of broader Xbox layoffs, with sources confirming over 90 redundancies and significant impact on the QA department.
Bobby Prince, the composer for classic video games Doom, Wolfenstein 3D, and Duke Nukem 3D, has passed away.
A technical analysis explains why porting Doom to the Neo Geo console is functionally impossible due to hardware limitations, though a simpler raycasting demo approximating Wolfenstein 3D is possible.
CedarDB introduces DoomBench, a benchmark that runs a multiplayer DOOM-like game in pure SQL to stress-test data stacks across analytical and transactional workloads, providing直观 visual performance comparisons.
Google's Antigravity 2.0 uses 96 AI agents to autonomously create a functional operating system in 12 hours with under $1K in token costs, and it can run the game Doom.
MIT researcher Lauren Ramlan published a paper demonstrating that the classic game Doom can be played on a display made from E. coli cells, though at an extremely slow frame rate that would take centuries to complete a single playthrough.
A detailed technical analysis of why the fastDOOM port achieves significant performance improvements over the original Doom executable, covering the history of Doom's source code lineage and specific optimization techniques.