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Show HN: I Turned DOOM into a Transformer

Hacker News Top ↗ · 2026-10-29 Cached

Show HN: A project that compiles integer neural networks into ZDoom maps so DOOM's voodoo dolls and sector properties perform the arithmetic, verified bit-exact against NumPy. It's extremely slow but fully verifiable, and lets players draw digits for DOOM to classify in real time.

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#doom

I ran Doom inside the Qwen model weights!

Reddit r/LocalLLaMA ↗ · 2026-10-28

作者受到 qwenputer 项目启发,在 Qwen 模型权重内构建的虚拟机上成功运行了基础版 Doom,虽然速度很慢,但实现了「在 LLM 上跑 Doom」的趣味演示,并开源了项目仓库。

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#doom

We ported the original Doom to SQL

Hacker News Top ↗ · 2026-10-03 Cached

CedarDB ported the original 1993 Doom's game logic and BSP-based renderer entirely into SQL queries, running the game loop at 35 FPS with a full playable deathmatch demo inside the database.

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#doom

Someone got Doom in an SQL database

Ars Technica ↗ · 2026-10-02 Cached

Lukas Vogel's SQLDoom project renders full-color 640×480 Doom frames at 35 FPS using an SQL database, with game logic implemented in about 1,300 lines of SQL across 89 common table expressions, building on his earlier DoomQL project.

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#doom

I built a harness that can run DOOM

Reddit r/LocalLLaMA ↗ · 2026-09-21

The author built a harness with widgets similar to Anthropic Artifacts and demonstrated it by using an AI agent to create a DOOM-playing widget with Kimi K2.7. The project is open-sourced on GitHub.

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#doom

I gave Jev, Laya, finetuned ModernCE and Qwen3.5 the controls to Doom

Reddit r/LocalLLaMA ↗ · 2026-09-20

An experiment where AI models including Jev, Laya, finetuned ModernCE-base-nli, and Qwen3.5-4B are given control in the game Doom, with performance metrics measured for kill counts and survival time in different scenarios.

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#doom

Show HN: DOOM in the kernel, or fibers in eBPF

Hacker News Top ↗ · 2026-09-09 Cached

The article presents BPF Capsule, a compiler and runtime that enables running complex programs like DOOM inside the Linux kernel using eBPF by transforming code to satisfy verifier constraints.

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#doom

@kentcdodds: No one: But can @kodykoala run DOOM? Yes: https://kody.codes/@kody/doom

X AI KOLs Following ↗ · 2026-09-08 Cached

A public package that allows playing Freedoom in the browser as an installable PWA with WebMCP agent tools, based on Chocolate Doom WASM.

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#doom

UZDoom 5.0

Lobsters Hottest ↗ · 2026-08-29

UZDoom 5.0 is a new release of the UZDoom software, which is a modification or tool related to the Doom game series.

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#doom

I compiled Doom's renderer into a 21B-parameter transformer -- no training anywhere [P]

Reddit r/MachineLearning ↗ · 2026-08-14

A project compiles Doom's rendering algorithm into a 21B-parameter transformer without any training, using a custom compiler. The resulting model can generate rendered frames of Doom, albeit slowly at 35 frames per day on a B200 GPU.

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#doom

Doom running on an LLM -- Hugging Face checkpoint included

Reddit r/LocalLLaMA ↗ · 2026-08-13

A developer ported Doom's rendering algorithm into transformer weights using a custom compiler (torchwright), creating a non-trained LLM that emits drawing commands to render Doom frames. Checkpoints are available on Hugging Face.

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#doom

@huangzworks: "Game Engine Black Books" — a book explaining how the DOOM and Wolfenstein 3D engines work, with a foreword by John Carmack himself. Free to read online or purchase as a physical book: https://fabiensanglard.net/gebb/in…

X AI KOLs Timeline ↗ · 2026-08-10 Cached

Game Engine Black Books has been updated with a revised edition, high-quality print edition, and PDF version, and the LaTeX source code has been released. With forewords by John Carmack and John Romero.

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#doom

DOOM, Emacs

Lobsters Hottest ↗ · 2026-07-31 Cached

A developer ports the classic game DOOM to run inside Emacs using a native module and a Canvas API patch, requiring a custom-patched Emacs build and a WAD file.

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#doom

DOOM running on a regex engine

Lobsters Hottest ↗ · 2026-07-27 Cached

A developer demonstrates running the game DOOM using a regex engine as a computational substrate, performing millions of substitutions per frame.

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#doom

Running Doom on Our Custom CPU and Going Viral

Hacker News Top ↗ · 2026-07-21 Cached

The author describes designing a custom CPU at the logic gate level, integrating DDR3 memory with cache, and successfully running Doom on an FPGA, which went viral.

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#doom

56,000 lines of DOOM, in a language I made up

Hacker News Top ↗ · 2026-07-16 Cached

The author built a joke programming language called bet that compiles via LLVM, uses arena-based memory management, and successfully runs the full DOOM game (56,000 lines) without code review, relying only on tests.

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#doom

Hackers quickly prove that Neo Geo Doom ports are not "impossible"

Ars Technica ↗ · 2026-07-13 Cached

Hackers have quickly created functional Doom ports for the Neo Geo, disproving earlier claims that such a port was impossible due to hardware limitations, using clever workarounds like the console's fix layer and sprite memory.

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#doom

Doom’s new expansion shows just what makes id Software special

The Verge ↗ · 2026-07-10 Cached

id Software's new expansion for Doom: The Dark Ages, Revelations, showcases the studio's core gameplay strengths, but its launch is overshadowed by massive layoffs at the studio, with reports indicating about half the staff was cut.

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#doom

Doom developer id reportedly cut in half as part of Xbox layoffs

The Verge ↗ · 2026-07-07 Cached

id Software, the developer of Doom, reportedly laid off around 50% of its staff as part of broader Xbox layoffs, with sources confirming over 90 redundancies and significant impact on the QA department.

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#doom

Bobby Prince, composer for Doom, Wolfenstein 3D, and Duke Nukem 3D, has died

Hacker News Top ↗ · 2026-06-19

Bobby Prince, the composer for classic video games Doom, Wolfenstein 3D, and Duke Nukem 3D, has passed away.

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