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Show HN: DOOM in the kernel, or fibers in eBPF

Hacker News Top · 2026-09-09 Cached

The article presents BPF Capsule, a compiler and runtime that enables running complex programs like DOOM inside the Linux kernel using eBPF by transforming code to satisfy verifier constraints.

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#doom

@kentcdodds: No one: But can @kodykoala run DOOM? Yes: https://kody.codes/@kody/doom

X AI KOLs Following · 2026-09-08 Cached

A public package that allows playing Freedoom in the browser as an installable PWA with WebMCP agent tools, based on Chocolate Doom WASM.

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#doom

UZDoom 5.0

Lobsters Hottest · 2026-08-29

UZDoom 5.0 is a new release of the UZDoom software, which is a modification or tool related to the Doom game series.

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#doom

I compiled Doom's renderer into a 21B-parameter transformer -- no training anywhere [P]

Reddit r/MachineLearning · 2026-08-14

A project compiles Doom's rendering algorithm into a 21B-parameter transformer without any training, using a custom compiler. The resulting model can generate rendered frames of Doom, albeit slowly at 35 frames per day on a B200 GPU.

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#doom

Doom running on an LLM -- Hugging Face checkpoint included

Reddit r/LocalLLaMA · 2026-08-13

A developer ported Doom's rendering algorithm into transformer weights using a custom compiler (torchwright), creating a non-trained LLM that emits drawing commands to render Doom frames. Checkpoints are available on Hugging Face.

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#doom

@huangzworks: "Game Engine Black Books" — a book explaining how the DOOM and Wolfenstein 3D engines work, with a foreword by John Carmack himself. Free to read online or purchase as a physical book: https://fabiensanglard.net/gebb/in…

X AI KOLs Timeline · 2026-08-10 Cached

Game Engine Black Books has been updated with a revised edition, high-quality print edition, and PDF version, and the LaTeX source code has been released. With forewords by John Carmack and John Romero.

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#doom

DOOM, Emacs

Lobsters Hottest · 2026-07-31 Cached

A developer ports the classic game DOOM to run inside Emacs using a native module and a Canvas API patch, requiring a custom-patched Emacs build and a WAD file.

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#doom

DOOM running on a regex engine

Lobsters Hottest · 2026-07-27 Cached

A developer demonstrates running the game DOOM using a regex engine as a computational substrate, performing millions of substitutions per frame.

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#doom

Running Doom on Our Custom CPU and Going Viral

Hacker News Top · 2026-07-21 Cached

The author describes designing a custom CPU at the logic gate level, integrating DDR3 memory with cache, and successfully running Doom on an FPGA, which went viral.

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#doom

56,000 lines of DOOM, in a language I made up

Hacker News Top · 2026-07-16 Cached

The author built a joke programming language called bet that compiles via LLVM, uses arena-based memory management, and successfully runs the full DOOM game (56,000 lines) without code review, relying only on tests.

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#doom

Hackers quickly prove that Neo Geo Doom ports are not "impossible"

Ars Technica · 2026-07-13 Cached

Hackers have quickly created functional Doom ports for the Neo Geo, disproving earlier claims that such a port was impossible due to hardware limitations, using clever workarounds like the console's fix layer and sprite memory.

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#doom

Doom’s new expansion shows just what makes id Software special

The Verge · 2026-07-10 Cached

id Software's new expansion for Doom: The Dark Ages, Revelations, showcases the studio's core gameplay strengths, but its launch is overshadowed by massive layoffs at the studio, with reports indicating about half the staff was cut.

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#doom

Doom developer id reportedly cut in half as part of Xbox layoffs

The Verge · 2026-07-07 Cached

id Software, the developer of Doom, reportedly laid off around 50% of its staff as part of broader Xbox layoffs, with sources confirming over 90 redundancies and significant impact on the QA department.

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#doom

Bobby Prince, composer for Doom, Wolfenstein 3D, and Duke Nukem 3D, has died

Hacker News Top · 2026-06-19

Bobby Prince, the composer for classic video games Doom, Wolfenstein 3D, and Duke Nukem 3D, has passed away.

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#doom

Why a Neo Geo port of Doom is functionally impossible

Ars Technica · 2026-06-02 Cached

A technical analysis explains why porting Doom to the Neo Geo console is functionally impossible due to hardware limitations, though a simpler raycasting demo approximating Wolfenstein 3D is possible.

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Introducing DoomBench - Can Your Data Stack Run DOOM?

Lobsters Hottest · 2026-05-26 Cached

CedarDB introduces DoomBench, a benchmark that runs a multiplayer DOOM-like game in pure SQL to stress-test data stacks across analytical and transactional workloads, providing直观 visual performance comparisons.

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#doom

Google's Antigravity 2.0 creates an operating system from scratch using 96 agents in 12 hours for under $1K in token costs - and it runs Doom

Reddit r/singularity · 2026-05-19

Google's Antigravity 2.0 uses 96 AI agents to autonomously create a functional operating system in 12 hours with under $1K in token costs, and it can run the game Doom.

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#doom

Running ‘Doom’ on E. coli cells… very, very slowly

Lobsters Hottest · 2026-05-18 Cached

MIT researcher Lauren Ramlan published a paper demonstrating that the classic game Doom can be played on a display made from E. coli cells, though at an extremely slow frame rate that would take centuries to complete a single playthrough.

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#doom

Why fastDoom is fast

Fabien Sanglard · 2025-03-04 Cached

A detailed technical analysis of why the fastDOOM port achieves significant performance improvements over the original Doom executable, covering the history of Doom's source code lineage and specific optimization techniques.

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