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EVE Online: The Move to Python 3 Begins!

Simon Willison's Blog ↗ · 2026-08-25 Cached

EVE Online begins its long-anticipated migration from Stackless Python 2.7 to Python 3, using automated scripts and manual review to update 2.4 million lines of code after 16 years.

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The Move to Python 3 Begins

Lobsters Hottest ↗ · 2026-08-25 Cached

EVE Online begins its transition from Python 2 to Python 3 to improve performance and tooling, ensuring a seamless experience for players.

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Eve Online's Carbon engine is now open source: Fenris Creations explains why

Lobsters Hottest ↗ · 2026-07-08 Cached

Fenris Creations has open-sourced the Carbon engine used in Eve Online, making it freely available on GitHub under permissive licenses to build community trust and enable contributions.

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Google DeepMind partners with EVE Online for AI model testing (3 minute read)

TLDR AI ↗ · 2026-05-08 Cached

Google DeepMind has taken a minority stake in EVE Online's developer (now Fenris Creations) to use the game as a testbed for AI models, studying intelligence in complex, dynamic systems without affecting live players.

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@GoogleDeepMind: We’re partnering with the developers of @EveOnline to explore the next frontier of AI research in games. EVE's complex,…

X AI KOLs ↗ · 2026-05-06 Cached

Google DeepMind announced a partnership with EVE Online to use the game as a sandbox for researching AI memory, continual learning, and long-term planning. The article also covers EVE Online's studio rebranding to Fenris Creations and its separation from Pearl Abyss.

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