evolutionary-optimization

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#evolutionary-optimization

@dair_ai: // Evolving Meta-Skill for Multi-Agent Systems // Can a multi-agent system get better at orchestration without touching…

X AI KOLs Following · 2026-06-20 Cached

Skill-MAS introduces a method for evolving meta-skills in multi-agent systems to improve orchestration without modifying model weights, achieving transferable performance gains across tasks and LLMs.

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#evolutionary-optimization

Residual-Space Evolutionary Optimization via Flow-based Generative Models

arXiv cs.AI · 2026-06-20 Cached

Introduces a framework combining flow-based generative editing with evolutionary algorithms to perform optimization in residual space, enabling controllable data editing with non-differentiable objectives. Validated on MorphoMNIST and crystal data.

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#evolutionary-optimization

Environment-Grounded Automated Prompt Optimization for LLM Game Agents

arXiv cs.CL · 2026-06-17 Cached

Introduces an automated prompt optimization framework for LLM game agents that decomposes the observation-to-action pipeline into two agents and iteratively refines prompts via an evolutionary loop guided by environment returns. Evaluated on BabyAI tasks, it significantly improves success rates (e.g., from 0% to 72.5% on PutNext) without updating model weights.

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#evolutionary-optimization

@Sumanth_077: Stop testing and rewriting prompts manually! Most teams run evals, look at failures, guess what's wrong, rewrite the pr…

X AI KOLs Timeline · 2026-05-14 Cached

DeepEval introduces an evolutionary optimization method for prompts using genetic algorithms, allowing automatic rewriting based on eval feedback and multi-objective optimization.

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#evolutionary-optimization

Evolutionary fine tuning of quantized convolution-based deep learning models

arXiv cs.LG · 2026-05-08 Cached

This paper proposes a neuroevolution-based fine-tuning method to improve the accuracy of quantized deep learning models, showing that nearest-neighbor rounding alone is suboptimal and that evolutionary mutation of weights can yield better results on architectures like VGG and ResNet.

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