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Quake celebrates its 30th anniversary with a free update featuring a new MachineGames-developed episode, Dawn of the Machine, adding 19 maps, new enemies, weapon variants, and more.
Matt Shumer shares the GitHub repo for 'Claude of Duty', a first-person shooter built entirely in the browser using Three.js and WebGL2, with all assets procedurally generated by AI agents at load time.
A first-person shooter game implemented in COBOL, supporting Wolf3D-style and DOOM-like levels.
A developer details building Catlantean 3D, a first-person shooter using 1993-era graphics techniques (256 colors, 320x240 resolution, hand-crafted assets, no AI) with a planned Steam release, focusing on palette rendering and asset creation.