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#fps

A vibe-coded 3D FPS that runs entirely in your browser

Reddit r/singularity ↗ · 2026-08-05

A cyberpunk FPS tech demo that runs entirely in the browser, built in 3 days via vibe coding with multiple LLMs. It features procedural generation, WebGPU rendering, and fully synthesized audio.

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#fps

Show HN: A new kind of FPS aim trainer

Hacker News Top ↗ · 2026-07-22 Cached

OpenAim is a new browser-based FPS aim trainer with extensive customization options, colorblind-friendly themes, and data analysis features.

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#fps

Gave Fable one prompt: "build a .kkrieger homage for Linux." It shipped a 51KB procedural FPS in one C file — then debugged it by screenshotting its own headless renders and actually looking at them

Reddit r/singularity ↗ · 2026-06-12 Cached

A developer created a fully procedural first-person shooter homage to .kkrieger in a single C file, producing a 51KB binary that synthesizes all assets at runtime, and verified it using headless screenshots.

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#fps

Procedural Generation of First Person Shooter Maps using Map-Elites

arXiv cs.AI ↗ · 2026-06-01 Cached

This paper applies the MAP-Elites quality diversity algorithm to procedurally generate diverse and high-quality maps for first-person shooter games, introducing new map representations and metrics.

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#fps

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models

Hugging Face Daily Papers ↗ · 2026-05-22 Cached

SCOPE introduces a method for precise action response in FPS games by conditioning transformer blocks in video diffusion models to separate in-scope effects from out-of-scope visual effects without segmentation labels, and presents CrossFPS, a multi-game dataset enabling zero-shot cross-game transfer.

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