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OpenAim is a new browser-based FPS aim trainer with extensive customization options, colorblind-friendly themes, and data analysis features.
A developer created a fully procedural first-person shooter homage to .kkrieger in a single C file, producing a 51KB binary that synthesizes all assets at runtime, and verified it using headless screenshots.
This paper applies the MAP-Elites quality diversity algorithm to procedurally generate diverse and high-quality maps for first-person shooter games, introducing new map representations and metrics.
SCOPE introduces a method for precise action response in FPS games by conditioning transformer blocks in video diffusion models to separate in-scope effects from out-of-scope visual effects without segmentation labels, and presents CrossFPS, a multi-game dataset enabling zero-shot cross-game transfer.