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A tutorial on creating a randomized audio component using the Web Audio API and JavaScript to simulate a radio from the game FFXIV, with randomized whirs and hums for a lifelike effect.
I trained a 1.2B DiT model for instrumental game music generation, using Stable Audio's VAE and aiming to cover diverse styles. The project is open-source with a WebUI and samples available on HuggingFace.
A GDC session where Hyper Light Drifter's composer Disasterpeace and sound designer Akash Thakkar discuss the game's audio design and how creators can achieve emotional impact through sound.