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Yohei Nakajima discusses a new paper testing whether LLMs can replace human subjects in behavioral experiments, finding that a GPT-4.1 persona panel passed coarse marginal checks but failed to provide precise treatment-response estimates, so human substitutability is not established.
This paper models the strategic interaction between content providers and generative search engines as a repeated Stackelberg game, showing how GEO can escalate into citation wars, and proposes a verifiable-content reward mechanism (VCR) to align incentives and achieve win-win outcomes.
This paper studies how LLM agents negotiate in a dynamic supply chain bargaining problem, benchmarking nine models from OpenAI, Google, and Alibaba against a Bayesian equilibrium and finding that capability, provider identity, and prompt design shape surplus creation and division.
This paper introduces Mixed-Strategy Decision Tree (MDT), a method that uses solver output to teach large language models equilibrium strategies in imperfect-information games, reducing distance to equilibrium by 52.6% across LLM configurations on No-Limit Texas Hold'em.
This paper introduces IFlowNets, extending Adversarial Flow Networks to incomplete information games, proving prior constraints invalid and showing comparable or better performance than existing methods in preliminary experiments.
A free open-access textbook on game theory, with 585 pages and 165 solved exercises, is promoted as a resource for economics, AI, computer science, and more.
An academic paper analyzing the concept of coordination failure, likely in multi-agent systems or economic contexts.
This paper introduces a mean-field privacy game framework for federated learning, enabling tractable Nash equilibrium analysis for arbitrarily many clients with heterogeneous privacy preferences and yielding a personalized privacy guarantee.
A 585-page open-access PDF textbook on game theory from arXiv, containing 165 solved exercises.
A blog post exploring how Nim with infinite ordinals always terminates, using the concept of well-foundedness and epsilon-zero ordinals.
The article discusses a consulting firm's argument that model collapse, human cognitive debt (skill atrophy), and competitive pressure form a self-reinforcing feedback loop in AI, and questions whether organizations can resist the race to automate.
This paper investigates how structured reasoning interventions affect the strategic economic reasoning of LLMs using Hotelling's linear city model, finding that intervention effectiveness depends on model architecture (GPT-4.1-mini vs. GPT-5-mini) with statistically significant crossover interactions.
This paper introduces a class of nonlinear axiomatic attribution methods for cooperative games to overcome the limitations of the linear Shapley value, which has an excessively large null space. Experimental results demonstrate the potential effectiveness of these methods in terms of inclusion AUC metric compared to Shapley value variants.
This paper proposes a unified approach to interpret knowledge distillation in LLMs using game-theoretic interactions, discovering that distillation sparsifies interactions, and introduces a loss function CIP to improve performance.
This paper investigates formal mechanisms, such as Mediation, to maintain market stability among self-interested LLM agents (DeepSeek-V3) in a simulated marketplace, finding that Mediation enables recovery even under sustained adversarial attacks.
Introduces G-Frame, a game theory-driven multi-agent framework that reduces hallucinations in lightweight LLMs by internalizing domain constraints, achieving a 79.46% reduction in hallucinations and performance parity with GPT-4o mini on chemistry benchmarks.
Elias Bareinboim announces his group's multiple ICML 2025 papers on causal AI, covering relational world models, robust offline RL, counterfactual identification, and causal game theory, highlighting the need for causal knowledge in AI reasoning.
This paper investigates learning useful policy representations (embeddings) in two-player zero-sum imperfect-information games, introducing methods for creating policy datasets, learning embeddings, and evaluating them on downstream tasks using Kuhn and Leduc Poker.
This paper introduces a contextual-bandit team game with two-sided informational asymmetry for runtime human oversight of AI agents, characterizing gaps between team-optimal and myopic human oversight strategies.
Recommendation of four free and open-access textbooks by Professor Giacomo Bonanno of UC Davis, covering game theory, decision making, uncertainty risk and information, and the economics of uncertainty and insurance, with accompanying videos and exercises.