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Reducing Graphics API Complexity: A Clean Slate Design for Modern GPUs

Lobsters Hottest · 2026-08-11 Cached

Sebastian Aaltonen critiques the complexity of modern graphics APIs rooted in legacy hardware abstractions and proposes a clean-slate design using 64-bit GPU pointers and CUDA-like memory management.

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#graphics-api

Writing a bindless GPU abstraction layer

Hacker News Top · 2026-07-09 Cached

A developer shares their implementation of a bindless GPU abstraction layer called Loon GPU, layered on Vulkan 1.3 and Metal 4, inspired by Sebastian Aaltonen's 'No Graphics API' blog post. The library uses GPU pointers, vertex pulling, and bindless texture heaps to simplify modern graphics APIs.

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