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#graphics-programming

Shading Motion

Lobsters Hottest · 5d ago Cached

The article introduces motion as a new creative medium for shaders, using WebGPU compute shaders to extract motion through frame differencing and create visual effects like trails and motion blur.

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#graphics-programming

ZX Spectrum System Tour: Text Mode – Bumbershoot Software

Hacker News Top · 2026-08-03 Cached

This post explores the ZX Spectrum's text mode from a machine language perspective, covering system organization, display routines, and input handling, as part of a series on programming the classic 8-bit computer.

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#graphics-programming

WebGPU Unleashed: A Practical Tutorial

Hacker News Top · 2026-07-24 Cached

A free interactive book teaching graphics programming with WebGPU in JavaScript, covering from basics to advanced topics like GPU compute and Gaussian splatting.

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#graphics-programming

Learn OpenGL, extensive tutorial resource for learning Modern OpenGL

Hacker News Top · 2026-07-23 Cached

Learn OpenGL is a free online book that teaches modern OpenGL (core-profile) with step-by-step tutorials, covering graphics programming from basics to advanced techniques.

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#graphics-programming

What to Learn to Be a Graphics Programmer

Hacker News Top · 2026-07-01 Cached

A blog post outlining the skills needed to become a real-time graphics programmer, covering modern rendering APIs, path tracing, physically based rendering, and the role of machine learning in game development.

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#graphics-programming

@YoheiNishitsuji: #TweetGLSL float i,e,R,s;vec3 q,p,d=vec3((FC.xy-.5*r)/r.y,.6);for(q.z--;i++<97.;i>86.){o.rgb+=hsv(.08,-e,e/5e1)+.003;p=q…

X AI KOLs Following · 2026-05-08 Cached

A Twitter post sharing a compact GLSL shader program (fractal/raymarching implementation) by user @YoheiNishitsuji

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#graphics-programming

Additive Blending on the Nintendo 64

Lobsters Hottest · 2026-05-07 Cached

The article explains the technical challenges of implementing additive blending on the Nintendo 64 due to lack of color clamping, and presents a solution using Libdragon to manage 32-bit buffers and color conversion for better visual effects.

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