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#human-motion

HumanSkill-4D: Training-Free Language Querying of Animatable Gaussian Avatars in Space and Time

Hugging Face Daily Papers ↗ · 2026-10-17 Cached

HumanSkill-4D 提出一个免训练框架,通过共享多模态大语言模型与几何算子,实现对可动画高斯人体头像在空间与时间上的语言查询,支持部件分割与 3D/4D 指代分割,并引入三个标注基准以超越现有基线。

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#human-motion

ReViV: Reconstructing the Viewer and the View in 4D from Monocular Egocentric Video

Hugging Face Daily Papers ↗ · 2026-07-20 Cached

ReViV is a unified framework for holistic egocentric 4D reconstruction that simultaneously reconstructs viewer (body, hand, gaze) and view (depth, camera trajectory) dynamics from a single monocular RGB video using a Masked Generative Egocentric Transformer, achieving state-of-the-art accuracy and efficiency.

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#human-motion

PhyMotion: Structured 3D Motion Reward for Physics-Grounded Human Video Generation

Hugging Face Daily Papers ↗ · 2026-05-14 Cached

PhyMotion proposes a physics-grounded reward system that evaluates kinematic plausibility, contact consistency, and dynamic feasibility of human motion in generated videos, achieving stronger correlation with human judgment and improving motion realism in RL-based post-training.

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