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A technical deep-dive into the historical reasons for creating WinQuake, a Windows-native version of Quake, and how it achieved performance close to the DOS version on Windows 95 and NT.
Technical documentation of four hidden diagnostic indicators (TURTLE, RAM, DISC, NET) in the Quake engine, explaining their purpose and how they help developers diagnose performance issues.
This article details how id Software engineered Quake's executable to run on both DOS and Windows 95 by utilizing the Windows 95 DPMI server and TCP/IP stack, enabling better multiplayer networking.