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Why WinQuake exists and how it works

Fabien Sanglard · 2025-12-03 Cached

A technical deep-dive into the historical reasons for creating WinQuake, a Windows-native version of Quake, and how it achieved performance close to the DOS version on Windows 95 and NT.

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Quake Engine Indicators

Fabien Sanglard · 2025-11-24 Cached

Technical documentation of four hidden diagnostic indicators (TURTLE, RAM, DISC, NET) in the Quake engine, explaining their purpose and how they help developers diagnose performance issues.

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How quake.exe got its TCP/IP stack

Fabien Sanglard · 2025-11-17 Cached

This article details how id Software engineered Quake's executable to run on both DOS and Windows 95 by utilizing the Windows 95 DPMI server and TCP/IP stack, enabling better multiplayer networking.

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