Tag
The article recounts id Software's experiment with selling encrypted games on the Quake Shareware CD-ROM in the 1990s, which was quickly hacked, leading to a disastrous retail failure.
Quake celebrates its 30th anniversary with a free update featuring a new MachineGames-developed episode, Dawn of the Machine, adding 19 maps, new enemies, weapon variants, and more.
id Software's new expansion for Doom: The Dark Ages, Revelations, showcases the studio's core gameplay strengths, but its launch is overshadowed by massive layoffs at the studio, with reports indicating about half the staff was cut.
Microsoft's latest layoffs have heavily impacted Bethesda and id Software, with reports of up to half the team behind The Elder Scrolls Online being let go, as Bethesda president Jill Braff signals a strategic shift to focus on the company's strongest franchises.
id Software, the developer of Doom, reportedly laid off around 50% of its staff as part of broader Xbox layoffs, with sources confirming over 90 redundancies and significant impact on the QA department.
Microsoft has laid off most of the idTech engine team at id Software as part of massive layoffs across Xbox divisions, impacting a key game engine that powers many titles.
John Carmack reflects on the key mistakes in Quake's development that led to the decline of id Software, including technical overambition, overworking staff, and poor corporate structure.
A technical deep-dive into the historical reasons for creating WinQuake, a Windows-native version of Quake, and how it achieved performance close to the DOS version on Windows 95 and NT.
Technical documentation of four hidden diagnostic indicators (TURTLE, RAM, DISC, NET) in the Quake engine, explaining their purpose and how they help developers diagnose performance issues.
This article details how id Software engineered Quake's executable to run on both DOS and Windows 95 by utilizing the Windows 95 DPMI server and TCP/IP stack, enabling better multiplayer networking.