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#imperfect-information

This game-playing AI is the new champ at Stratego

MIT News — Artificial Intelligence ↗ · 2026-09-30 Cached

Researchers from MIT, Carnegie Mellon, NYU, and Stanford developed an AI that decisively defeats top human Stratego players, a game of hidden information, using efficient training methods far cheaper than prior approaches like DeepMind's. The system, published in Nature, generalizes to other strategic games and could aid real-world decision-making under uncertainty such as business negotiations and cybersecurity.

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#imperfect-information

PokaiTrainer: Scaling Belief-State Search to Competitive Pok\'emon VGC

arXiv cs.LG ↗ · 2026-09-01 Cached

This paper introduces PokaiTrainer, an AI agent for competitive Pokémon VGC that scales belief-state search to handle simultaneous actions and stochastic outcomes, achieving a high Elo rating on live ladders.

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FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games

arXiv cs.AI ↗ · 2026-07-08 Cached

FootsiesGym is an open-source environment for studying non-trivial two-player zero-sum imperfect-information games, built on the minimalist fighting game Footsies. It provides a vectorized simulator for efficient training and benchmarks several reinforcement learning algorithms.

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How Much Due Diligence Before You Bid? Learning in Intractable Takeover Auctions

arXiv cs.AI ↗ · 2026-06-30 Cached

This paper models takeover bidding as auction games with imperfect information and studies optimal due diligence strategies using game-theoretic solvers and reinforcement learning, finding that PPO and PPG are effective for large games, and providing a computable threshold for when additional diligence ceases to be beneficial.

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EMAgnet: Parameter-Space EMA Regularization for Policy Gradient Self-Play in Large Games

arXiv cs.LG ↗ · 2026-06-24 Cached

EMAgnet introduces parameter-space exponential moving average regularization for policy gradient self-play in large two-player zero-sum games, achieving lower exploitability compared to uniform regularization targets.

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In game theory, generalists sometimes win out over specialists

MIT News — Artificial Intelligence ↗ · 2026-06-17 Cached

MIT researchers co-authored a paper showing that general-purpose policy gradient algorithms can outperform specialized game-theoretic algorithms in imperfect-information games, challenging long-held assumptions in the field.

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Self-Play Reinforcement Learning under Imperfect Information in Big 2

arXiv cs.LG ↗ · 2026-05-29 Cached

This paper presents a self-play reinforcement learning framework for the four-player imperfect-information card game Big 2, comparing policy-gradient and value-based methods and finding that PPO with entropy regularization outperforms others.

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I think poker is an underrated benchmark for AI agents

Reddit r/AI_Agents ↗ · 2026-05-27

The author argues that poker is an underrated benchmark for AI agents because it tests reasoning under uncertainty, adaptation, and risk management, and describes an upcoming AI poker arena where builders can submit bots to compete.

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