interactive-storytelling

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#interactive-storytelling

@heyshrutimishra: Every other app gives you a profile card and a text box. Elymi gives you a scene. The character appears in motion, spea…

X AI KOLs Following ↗ · 2026-09-13 Cached

Elymi is a new app that immerses users in interactive scenes with AI characters who remember past conversations and continue stories, offering a more engaging experience than traditional chatbots.

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#interactive-storytelling

Diiverge

Product Hunt ↗ · 2026-09-07 Cached

Diiverge is a product that transforms any picture into a playable AI adventure, where users can interact with scenes, choose paths, and AI generates subsequent scenes and short films for shared experiences.

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#interactive-storytelling

Reconstructing Persistent Worlds from Narratives for Narrative-Grounded Interactive Experiences

arXiv cs.CL ↗ · 2026-08-06 Cached

This paper proposes reconstructing explicit persistent worlds from narrative descriptions as the central computational objective for narrative-grounded interactive experiences, demonstrating feasibility through a prototype that instantiates playable tile-based environments from narratives.

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#interactive-storytelling

Character.AI wants a piece of the microdrama pie

The Verge ↗ · 2026-07-09 Cached

Character.AI launches c.ai Series, AI-generated microdrama short videos with interactive chat features, starting with three series in romance, horror, and sci-fi genres.

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#interactive-storytelling

We used AI to create a storytelling game that reacts in real time to everything you say and do

Reddit r/ArtificialInteligence ↗ · 2026-06-18 Cached

This is an interactive storytelling game demo that uses AI to respond to user voice input in real time. The player plays the role of a bard having an improvised conversation with an AI character called 'Death Lady', and the AI dynamically advances the story based on every sentence the player says.

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#interactive-storytelling

World-State Transformations for Neuro-symbolic Interactive Storytelling

arXiv cs.CL ↗ · 2026-05-26 Cached

This paper explores using LLMs to predict state changes within rule-based interactive storytelling systems, aiming to improve coherence and player expression. Experiments with Llama 3 70B and Gemini 1.5 Flash show that world-state transformations can maintain consistency while encouraging creative player input.

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