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This paper proposes reconstructing explicit persistent worlds from narrative descriptions as the central computational objective for narrative-grounded interactive experiences, demonstrating feasibility through a prototype that instantiates playable tile-based environments from narratives.
Character.AI launches c.ai Series, AI-generated microdrama short videos with interactive chat features, starting with three series in romance, horror, and sci-fi genres.
This is an interactive storytelling game demo that uses AI to respond to user voice input in real time. The player plays the role of a bard having an improvised conversation with an AI character called 'Death Lady', and the AI dynamically advances the story based on every sentence the player says.
This paper explores using LLMs to predict state changes within rule-based interactive storytelling systems, aiming to improve coherence and player expression. Experiments with Llama 3 70B and Gemini 1.5 Flash show that world-state transformations can maintain consistency while encouraging creative player input.