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The Latent Bridge: A Continuous Slow-Fast Channel for Real-Time Game Agents

arXiv cs.AI · yesterday Cached

The paper introduces the Latent Bridge, a trainable continuous channel that couples a slow reasoning VLM (Qwen3-VL-8B-Thinking) and a fast reactive VLM (MiniCPM-o 4.5) for real-time game agents. Experiments on Atari games and MetaDrive show it matches or outperforms the text-based bridge while avoiding destructive interference when used alone.

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