local-training

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#local-training

@akshay_pachaar: I just trained my own Jev-style Decision model locally! With Qwen3.5 0.8B as the base, accuracy jumped from 37% to 65% …

X AI KOLs Following ↗ · 2026-10-09 Cached

作者在本地用 Qwen3.5 0.8B 作为基座训练了自己的 Jev 风格 Decision 模型,仅用 4GB 显存、60 步(约 10 分钟)LoRA 训练就将准确率从 37% 提升到 65%,并通过视频分享了使用 Unsloth Studio 的完整流程。

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#local-training

Trained locally: ultra-fast 0.8B/2B System 1 decision models that match Jev on benchmarks and Doom, ~30 ms per decision (open weights)

Reddit r/LocalLLaMA ↗ · 2026-09-28

The Jeff models are ultra-fast, open-weight decision models trained locally on hardware like RTX PRO 6000, achieving competitive benchmarks against larger models like Jev with sub-30ms inference speeds.

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#local-training

Backprop Alternative: Augmented Lagrangian Predictive Coding

Hacker News Top ↗ · 2026-09-14 Cached

PC-ALM is a local training method that uses layer-local dynamical systems to propagate supervision credit, enabling the training of up to 1000-layer networks without backpropagation while nearly matching its performance.

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#local-training

I built a local web UI to finetune models on my own text and actually watch the training (works on AMD ROCm)

Reddit r/LocalLLaMA ↗ · 2026-09-03

A local web UI for finetuning AI models on personal text, featuring live gradient activity monitoring, A/B prompt comparison, and AMD ROCm compatibility.

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#local-training

@DeRonin_: Chinese open-source LLMs totally replace all new released models it allows you to train own LLM locally yeah, threshold…

X AI KOLs Following ↗ · 2026-06-27 Cached

A tweet claiming that Chinese open-source LLMs have completely replaced newly released models, allowing local training, though raising the bar for casual developers.

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#local-training

qwen 3.6 27B AR-> Diffusion - local training on 5090

Reddit r/LocalLLaMA ↗ · 2026-05-26

The author details attempts to locally train a Qwen 3.6 27B autoregressive-to-diffusion model on an Nvidia 5090 GPU using qlora and modifications from open-dllm and d3LLM, facing VRAM constraints and hardware issues while exploring one-shot diffusion techniques.

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