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@debasishg: Part 1 in my series on Low Level System Design in Rust is live now - This part covers: • how to lay out a shared Rust s…

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Part 1 of a series on low-level system design in Rust covers cache-conscious data layout techniques including field zoning to avoid false sharing, with a focus on multi-threaded structs and the 128-byte rule, using an SPSC ring buffer as an example.

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