Tag
The article introduces system design for big tech interviews, explaining the concepts of High-Level Design (HLD) and Low-Level Design (LLD) with examples and key considerations.
Part 1 of a series on low-level system design in Rust covers cache-conscious data layout techniques including field zoning to avoid false sharing, with a focus on multi-threaded structs and the 128-byte rule, using an SPSC ring buffer as an example.