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Billions of Triangles Redux

Hacker News Top ↗ · 2026-09-30 Cached

zeux details improvements to meshoptimizer's hierarchical clustered LOD and glTF compression extensions (EXT/KHR_meshopt_compression) following NVIDIA's updated vk_lod_clusters sample and its 1.6B-triangle Zorah scene, highlighting large reductions in scene data size and better path-tracing performance.

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#mesh-optimization

Optimizing meshoptimizer to process billions of triangles in minutes (2025)

Hacker News Top ↗ · 2026-08-21 Cached

This blog post details optimizations to the meshoptimizer tool for processing billions of triangles, inspired by NVIDIA's RTX Mega Geometry and hierarchical clustered level-of-detail techniques.

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#mesh-optimization

zeux/meshoptimizer

GitHub Trending (daily) ↗ · 2026-07-10 Cached

meshoptimizer is a library that provides algorithms to optimize triangle meshes for GPU rendering, improving vertex and index data efficiency and reducing storage overhead.

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