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zeux details improvements to meshoptimizer's hierarchical clustered LOD and glTF compression extensions (EXT/KHR_meshopt_compression) following NVIDIA's updated vk_lod_clusters sample and its 1.6B-triangle Zorah scene, highlighting large reductions in scene data size and better path-tracing performance.
This blog post details optimizations to the meshoptimizer tool for processing billions of triangles, inspired by NVIDIA's RTX Mega Geometry and hierarchical clustered level-of-detail techniques.
meshoptimizer is a library that provides algorithms to optimize triangle meshes for GPU rendering, improving vertex and index data efficiency and reducing storage overhead.