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From constraint models to playable puzzle games

Lobsters Hottest · 2026-08-07 Cached

A researcher's blog post describes turning constraint models into playable puzzle games, based on his paper on scaling Sudoku as a constraint problem. It shares MiniZinc models, a repository of 434,201 Sudoku instances, and playable versions of nine puzzle games.

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#minizinc

Learn2Zinc: Fine-tuning Small Language Models for Text-to-Model Translation in MiniZinc

arXiv cs.CL · 2026-07-24 Cached

This paper investigates fine-tuning small language models (0.6B-20B parameters) to generate syntactically correct MiniZinc models from natural language descriptions, proposing a cross-model error bootstrapping method that achieves up to 98% execution accuracy, though solution accuracy remains limited.

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#minizinc

Gecode 6.3.0 and 6.4.0 are released

Lobsters Hottest · 2026-07-16 Cached

Gecode 6.3.0 and 6.4.0 are released after a long pause, bringing a modernized build system (CMake) and updated MiniZinc integration.

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#minizinc

Constraint acquisition needs better benchmarks

arXiv cs.AI · 2026-05-27 Cached

The article argues that current benchmarks for Constraint Acquisition are inadequate and introduces MPMMine, a benchmark suite designed to assess algorithms that discover, validate, and enhance mathematical programming models using diverse domain knowledge artifacts.

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Solving the NYTimes Pips puzzle with a constraint solver

Ken Shirriff · 2025-10-18 Cached

The author describes using the MiniZinc constraint solver to solve The New York Times Pips puzzle, demonstrating how to express constraints and find solutions efficiently.

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