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This article compares Roland SC-55, Roland Sound Canvas VA, Yamaha MU80, and Yamaha S-YXG50 sound modules for MS-DOS gaming, evaluating their General MIDI performance and accuracy.
The article explains why the Windows Entertainment Pack didn't use emulation for MS-DOS games due to 1990s hardware limitations like insufficient memory and lack of virtualization support, making it impractical and resulting in a poor user experience.
This article traces the historical development of MS-DOS from 86-DOS through Microsoft's XENIX attempts to the plans for XEDOS, detailing the constraints and decisions that shaped early personal computer operating systems.
This article explores the history and distribution of Turbo Pascal for small machines such as CP/M, MSX-DOS, and MS-DOS, highlighting its role in early programming education and software development.
This project provides a cross development environment for CP/M-86 and MS-DOS, including compilers, assemblers, and emulators for retro computing.
Susam Pal reflects on his childhood experiences with early computers, LOGO programming, and classic games like Moon Bugs and Digger.
An exploration of the origin of the ERROR_ARENA_TRASHED error code from MS-DOS, its meaning in memory management, and why it's no longer used in Win32 but persists as a legacy code.