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Building a multiplayer game world with autonomous Fable-class models

Simon Willison's Blog ↗ · 2026-10-29 Cached

Simon Willison highlights Jacob Sansbury's account of building Spawn, a multiplayer game world modified via prompts to the in-game agent Savi, which is now developed autonomously by a swarm of Fable-powered agents spending over $3M per month in tokens and shipping to production hourly.

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