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PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue

arXiv cs.CL ↗ · 2026-08-10 Cached

This paper introduces PHASE-Tree, a multi-timescale character-state representation for long-horizon role-playing dialogue, along with the LongEvoRoleBench benchmark to evaluate evolved-state generation. The proposed approach outperforms baselines on character-level, semantic, and embedding metrics across long-dialogue corpora.

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