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WorldMind: Decoupled Game World Model for State-Aware NPC Behavior

Hugging Face Daily Papers · 2026-08-18 Cached

WorldMind introduces a decoupled framework for state-aware NPC behavior in game world models, separating world modeling into understanding, decision, control, and generation layers to enhance responsiveness.

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#npc-behavior

ReactiveGWM: Steering NPC in Reactive Game World Models

Hugging Face Daily Papers · 2026-05-14 Cached

ReactiveGWM is a reactive game world model that enables dynamic player-NPC interactions by decoupling player controls from NPC behaviors using diffusion models and cross-attention modules, achieving zero-shot strategy transfer across different games.

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