Tag
A new method for off-policy reinforcement learning with diffusion models, using flow reversal to handle off-policy data by reversing the diffusion process on it.
RQL is a new algorithm for offline flow reinforcement learning that treats flow steps as MDP steps and uses reversed flows to generate hindsight trajectories.
Proposes treating flow steps as RL actions combined with a 'flow reversal' technique for flow offline reinforcement learning.
This paper proposes Reversal Q-Learning (RQL), an offline reinforcement learning algorithm that trains a flow policy using an expanded Markov decision process framework and techniques to enable off-policy RL without backpropagation through time. It achieves state-of-the-art performance on challenging simulated robotic tasks.
This paper develops a statistical theory for offline reinforcement learning from trajectory-level outcome supervision, proposing the OPAC algorithm and characterizing when such supervision enables efficient learning versus when fundamental barriers arise.
Introduces a neurosymbolic framework that injects LTLf constraints into transformer-based reinforcement learning policies via differentiable automaton representations and a logic-based loss, improving constraint satisfaction while maintaining competitive returns.
UNIQ introduces a conformal calibration method for offline reinforcement learning that adapts conservatism per-state based on uncertainty, improving over IQL on some D4RL benchmarks while maintaining memory efficiency.
Dual Advantage Fields (DAF) is a policy-extraction method for offline goal-conditioned RL that converts a bilinear dual value model into a local advantage signal by learning an action-effect model predicting feature displacement and scoring actions by alignment with the goal direction. Accepted at the ICML 2026 Workshop on Decision Making, DAF shows improved performance on OGBench locomotion, manipulation, and puzzle tasks.
Introduces LEDE, a framework using offline reinforcement learning to dynamically select exit layers and speculation lengths for self-speculative decoding in LLMs, achieving up to 2.7x speedup over autoregressive decoding.
Moment Matching Q-Learning (MoMa QL) uses maximum mean discrepancy to match all moment statistics for distribution-level convergence in offline RL, achieving computational efficiency and strong performance on D4RL tasks.
This paper proposes Q-align DT, a framework that aligns return-to-go with Q-values to improve controllability and performance in offline reinforcement learning, achieving superior results on D4RL benchmarks.
Proposes Model-Based Diffusion Policy Optimization (MBDPO), a framework that unifies search and policy optimization in world models using diffusion policy representations, achieving consistent scaling behavior and superior performance across offline and online reinforcement learning tasks.
This paper introduces CARL, a method for offline hierarchical reinforcement learning that exploits local dynamics regularity to learn reusable skills. The approach clusters state-goal pairs requiring similar action sequences, enabling more effective skill reuse and improved performance on complex humanoid tasks.
Introduces GORMPO, a density-regularized offline RL algorithm that uses generative density modeling to restrict policy updates to high-density areas, achieving 17% improvement on a real-world medical dataset and outperforming state-of-the-art baselines.
This paper introduces ACSAC, a reinforcement learning method that uses an adaptive chunk size actor-critic algorithm with a causal Transformer Q-network to handle long-horizon, sparse-reward tasks. It demonstrates state-of-the-art performance on manipulation tasks by dynamically adjusting action chunk sizes based on state-dependent needs.
This paper introduces Path-Coupled Bellman Flows (PCBF), a continuous-time distributional reinforcement learning method that uses flow matching to model return distributions without heuristic projections. It addresses boundary mismatch and high-variance issues in previous flow-based approaches by coupling current and successor return flows through shared base noise.
This paper introduces Adaptive Q-Chunking (AQC), a reinforcement learning method that dynamically selects action chunk sizes to balance reactive control and long-horizon planning. It achieves state-of-the-art results on OGBench and Robomimic, enhancing the performance of large-scale VLA models in robotics tasks.
Value Gradient Flow (VGF) presents a scalable approach to behavior-regularized reinforcement learning by formulating it as an optimal transport problem solved through discrete gradient flow, achieving state-of-the-art results on offline RL and LLM RL benchmarks. The method eliminates explicit policy parameterization while enabling adaptive test-time scaling by controlling transport budget.
This paper analyzes limitations in standard supervised fine-tuning (SFT) from a reinforcement learning perspective and proposes Dynamic Fine-Tuning (DFT), a simple gradient-rescaling method that improves LLM generalization and matches offline RL performance.