pathfinding

Tag

Cards List
#pathfinding

Differential Heuristics

Hacker News Top ↗ · 2026-08-09 Cached

Red Blob Games releases an interactive tutorial page on differential heuristics, an optimization technique for A* pathfinding, after over a decade of development.

0 favorites 0 likes
#pathfinding

Improving Heuristics (2015)

Lobsters Hottest ↗ · 2026-07-28 Cached

A tutorial on improving A* pathfinding heuristics using landmark-based differential techniques to reduce node exploration, with interactive demos from game maps.

0 favorites 0 likes
#pathfinding

Circular Obstacle Pathfinding

Lobsters Hottest ↗ · 2026-07-02 Cached

Explains how to use the A* algorithm for pathfinding around circular obstacles by converting the environment into a graph using tangent visibility and bitangent lines.

0 favorites 0 likes
#pathfinding

25+ years of pathfinding problems with C++

Lobsters Hottest ↗ · 2026-05-11 Cached

The Engineering Director of Age of Empires provides an in-depth analysis of the technical debt in the series' pathfinding system over the past 25 years, pointing out that legacy code, dynamic map mechanics, and floating-point errors caused by SIMD instruction sets replacing x87 extended precision are the root causes of classic bugs such as units clipping through walls.

0 favorites 0 likes
← Back to home

Submit Feedback