persona-conditioning

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#persona-conditioning

More Is Not More: What Matters for Diversity in LLM Opinions?

arXiv cs.CL · 3d ago Cached

A factorial experiment reveals that persona detail does not monotonically increase LLM opinion diversity; interaction architectures explore non-overlapping opinion regions; low-cost interventions like temperature scaling have negligible effects.

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#persona-conditioning

Low-Agreeableness Persona Conditioning for Safe LLM Fine-Tuning

arXiv cs.CL · 2026-06-29 Cached

This paper introduces a persona-driven rewriting pipeline that conditions LLM fine-tuning on low agreeableness to reduce jailbreak susceptibility and harmful outputs while preserving conversational warmth, without requiring safety labels or changes to training objective.

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#persona-conditioning

One Policy, Infinite NPCs: Persona-Traceable Shared RL Policies for Scalable Game Agents

arXiv cs.AI · 2026-05-25 Cached

Introduces PCSP, a single RL policy conditioned on frozen LLM embeddings of persona descriptions, enabling scalable, real-time persona-traceable NPC control in life simulation games. Experiments show zero-shot persona identification and behavioral alignment, with faster inference than LLM baselines.

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