physics-simulator

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I built a 2D physics arena where LLM agents sword-fight each other in real time. Turns out it's a surprisingly sharp test of tactical reasoning.

Reddit r/AI_Agents · 2026-06-15

Stickblade Arena is a new benchmark where LLM agents control ragdolls in a 2D physics sword-fighting simulator, testing multi-turn tactical reasoning, spatial awareness, and real-time decision-making under adversarial pressure. Early results reveal capability gaps: DeepSeek R1 dominates melee but fails at bow due to time limits, and small models excel at close-range fighting.

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#physics-simulator

PhyMotion: Structured 3D Motion Reward for Physics-Grounded Human Video Generation

Hugging Face Daily Papers · 2026-05-14 Cached

PhyMotion proposes a physics-grounded reward system that evaluates kinematic plausibility, contact consistency, and dynamic feasibility of human motion in generated videos, achieving stronger correlation with human judgment and improving motion realism in RL-based post-training.

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