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#process-rewards

Lean4AgenticRL: Advancing Agentic RL with Verifiable Multi-level Process Rewards

arXiv cs.LG ↗ · 8h ago Cached

Lean4AgenticRL 提出了首个基于 Lean4 形式化框架的多层级过程奖励方法,用于开放式 agentic RL 训练,并训练出 LAR-9B/27B 模型,其中 LAR-27B 在 TerminalBench-2.1 上达到 77.3%,显著超越同规模领先模型。

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#process-rewards

Long-Horizon-Terminal-Bench 2.0: Automating Diverse Task Construction and Measuring Sustained Agent Progress

arXiv cs.AI ↗ · 4d ago Cached

LHTB 2.0 介绍了一个扩展的长时程终端基准,包含 77 个跨 13 个领域的任务,通过自动化任务构建流水线和密集进度阶梯来衡量 AI 代理在长达三小时工作流中的持续进展,GPT-6-astra 以 0.69 的密集平均奖励领先。

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#process-rewards

CAST: Game Solvers as Turn-Level Teachers for LLM Agents

arXiv cs.CL ↗ · 2026-07-29 Cached

CAST is a method that uses game solver state values to provide turn-level credit assignment signals for training LLM agents via reinforcement learning, outperforming baselines across multiple games in both in-domain and unseen-difficulty evaluations.

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#process-rewards

Reward Granularity in RLVR: Comparing Process and Outcome Reward Structures for Mathematical Reasoning in Small Language Models

arXiv cs.LG ↗ · 2026-07-07 Cached

This paper systematically compares process and outcome reward structures for reinforcement learning with verifiable rewards (RLVR) in small language models for mathematical reasoning. The study finds that process-only supervision significantly improves accuracy and reasoning trace fidelity over outcome-only supervision, and analyzes failure modes.

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#process-rewards

@svlevine: We can learn a model that provides shaped "process rewards" for robotic RL, that evolves automatically as the policy ge…

X AI KOLs Timeline ↗ · 2026-06-26 Cached

This work presents a model that learns shaped 'process rewards' for robotic reinforcement learning, which evolves automatically as the policy improves, enhancing performance on benchmarks and in real-world settings.

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#process-rewards

StainFlow: Entity-Stain Tracking and Evidence Linking for Process Rewards in GUI Agents

arXiv cs.AI ↗ · 2026-06-08 Cached

StainFlow introduces an entity-stain-flow process reward model for GUI agents, using global entity stain tracking and local evidence linking to improve credit assignment in reinforcement learning, achieving 3.2% relative improvement on AndroidWorld.

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