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LHTB 2.0 介绍了一个扩展的长时程终端基准,包含 77 个跨 13 个领域的任务,通过自动化任务构建流水线和密集进度阶梯来衡量 AI 代理在长达三小时工作流中的持续进展,GPT-6-astra 以 0.69 的密集平均奖励领先。
CAST is a method that uses game solver state values to provide turn-level credit assignment signals for training LLM agents via reinforcement learning, outperforming baselines across multiple games in both in-domain and unseen-difficulty evaluations.
This paper systematically compares process and outcome reward structures for reinforcement learning with verifiable rewards (RLVR) in small language models for mathematical reasoning. The study finds that process-only supervision significantly improves accuracy and reasoning trace fidelity over outcome-only supervision, and analyzes failure modes.
This work presents a model that learns shaped 'process rewards' for robotic reinforcement learning, which evolves automatically as the policy improves, enhancing performance on benchmarks and in real-world settings.
StainFlow introduces an entity-stain-flow process reward model for GUI agents, using global entity stain tracking and local evidence linking to improve credit assignment in reinforcement learning, achieving 3.2% relative improvement on AndroidWorld.