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How Michael Abrash doubled Quake framerate

Fabien Sanglard · 2026-02-14 Cached

Analysis showing that Michael Abrash's hand-crafted assembly optimizations nearly doubled Quake's framerate compared to pure C compilation.

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#quake

Let's compile Quake like it's 1997!

Fabien Sanglard · 2026-02-05 Cached

A detailed guide on recreating the process of compiling Quake's win32 binaries using vintage tools like Windows NT 4 and Visual C++ 6, as done in 1997.

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#quake

Building a 1997 Quake PC: Benchmarking GLquake

Fabien Sanglard · 2026-01-14 Cached

A developer recounts building a retro PC with a 3dfx Voodoo card to benchmark GLQuake, discussing hardware quirks and performance impressions.

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Building a 1997 Quake PC: Benchmarking Vquake

Fabien Sanglard · 2026-01-13 Cached

A detailed retrospective on building a 1997-era Quake PC and benchmarking the VQuake hardware-accelerated version of Quake, focusing on the Rendition Verite 1000 graphics card and its unique features including bilinear filtering and fullbright support.

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Building a 1997 Quake PC: Benchmarking Quake

Fabien Sanglard · 2026-01-12 Cached

A detailed technical analysis of Quake performance on various 1990s CPUs and configurations, comparing Intel, Cyrix, AMD chips, and memory types under DOS and Windows 95.

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Building a 1997 Quake PC!

Fabien Sanglard · 2026-01-08 Cached

The author documents the process of building a vintage PC from 1997-1998 to play all versions of Quake, covering hardware choices like the Pentium MMX, 3dfx Voodoo2, and Socket 7 motherboards.

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Why WinQuake exists and how it works

Fabien Sanglard · 2025-12-03 Cached

A technical deep-dive into the historical reasons for creating WinQuake, a Windows-native version of Quake, and how it achieved performance close to the DOS version on Windows 95 and NT.

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Quake Engine Indicators

Fabien Sanglard · 2025-11-24 Cached

Technical documentation of four hidden diagnostic indicators (TURTLE, RAM, DISC, NET) in the Quake engine, explaining their purpose and how they help developers diagnose performance issues.

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How quake.exe got its TCP/IP stack

Fabien Sanglard · 2025-11-17 Cached

This article details how id Software engineered Quake's executable to run on both DOS and Windows 95 by utilizing the Windows 95 DPMI server and TCP/IP stack, enabling better multiplayer networking.

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