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The article showcases how @reijowrites used rendering techniques to create the 'Thesis rock,' demonstrating digital sculpting in contrast to traditional methods.
Introducing the hyperReel algorithm, a real-time neural radiance field rendering technology, for interested researchers.
The article explains why tiny JPEGs can look different in Chrome compared to other browsers, due to a JPEG decoding optimization that skips high-frequency DCT coefficients during heavy downscaling.
Sebastian Aaltonen critiques the complexity of modern graphics APIs rooted in legacy hardware abstractions and proposes a clean-slate design using 64-bit GPU pointers and CUDA-like memory management.
This paper introduces MASS, a method for multiplayer world models that disentangles world dynamics from view rendering using an authoritative shared state, enabling scalable and consistent multi-agent simulation with up to 1,024 concurrent players.
A developer shares a rotating torus rendered in the terminal using the Kitty graphics protocol, explaining the base64 encoding and protocol details.
This article critiques screenspace ambient occlusion (SSAO) in computer graphics, arguing that it often makes corners unrealistically dark in games, and provides photographic evidence from real scenes to support the claim.
This paper describes a scanline edge-flag algorithm for antialiasing in computer graphics rendering.
A handwritten C chess engine built for e-paper displays, featuring Grok-designed pieces and responsive rendering. The engineering story was turned into a film by RepoReel titled 'The King Falls Silent'.
A comprehensive database of physically based rendering (PBR) values for materials, light sources, and cameras, useful for 3D artists and developers.
SPEAR is a Python library that controls Unreal Engine for photorealistic rendering at high speed, providing extensive programmability and unique ground-truth modalities for embodied AI research.
Someone built a customer acquisition system using Fable 5 that generates postcards with pergola effects for renovation contractors via visual recognition, satellite data, and rendering technology. Each lead is quoted between $6,500 and $18,000.
A virtual creature trained with reinforcement learning has been given fur and sound, with the sound generated directly from neural network activations. Trained using JAX and MuJoCo, and rendered with three.js and WebGPU, it presents a realistic effect of crawling on the floor, blending art and research.
Introduces a neural render proxy (NRP) for differentiable relighting of static scenes with fixed camera and materials at interactive rates, enabling fast gradient-based inverse workflows.
A ray tracer implemented entirely in ClickHouse SQL queries, rendering images to PNG without any external code or UDFs. Demonstrates procedural terrain, CSG geometry, and parallel pixel computation.
A developer describes porting Perfect Dark 64 levels to noclip.website, highlighting the challenges of reading N64 display lists and reimplementing the rendering engine.
A Japanese animator is using Seedance, a tool that renders anime from simple 3D models, showcasing AI-assisted animation techniques.
Bevy 0.19, a major update to the Rust game engine, introduces next-generation scenes (BSN format), faster rendering with more GPU work, contact shadows, new UI widgets, text input support, post-processing effects, and more.
A developer built Luz, a C++20 path tracer from scratch with zero dependencies, featuring Monte Carlo path tracing, global illumination, BVH acceleration, and a Blender-to-Luz exporter.
Pull request #24080 for llama.cpp adds UI/svg block rendering, enhancing the project's interface capabilities.