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This paper proposes a new theoretical framework for understanding software bugs via the concept of 'ruliology', likely drawing from Stephen Wolfram's computational thinking.
A systematic exploration of all possible strategies in a repeated two-player game using computational methods, analyzing cumulative payoffs and winning strategies through ruliology.
Stephen Wolfram explores what happens when agents with all possible strategies compete, using ruliological methods to systematically analyze strategies in a match-or-not game.