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#scene-graph

Towards the Harness of Embodied Agents

arXiv cs.AI · 2026-08-13 Cached

Presents Thea, a harness for embodied agents that orchestrates robot capabilities as callable tools, introducing Scene Graph as Context and Evaluation as Exit Codes to close the loop between agent and physical world.

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GraphThink: Graph-Enhanced LLM Thinking for Long-Horizon Embodied Task Planning

arXiv cs.AI · 2026-08-11 Cached

GraphThink is a framework that integrates task graphs and scene graphs to enhance LLM-based planning for long-horizon embodied tasks, achieving state-of-the-art results on the ALFRED benchmark and improving generalization and closed-loop replanning.

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Agentic RAG-VLM: Affordance-Aware Retrieval-Augmented Generation with Self-Reflective Planning for Robotic Grasping

arXiv cs.AI · 2026-07-01 Cached

This paper introduces Agentic RAG-VLM, a unified framework that integrates retrieval-augmented generation with vision-language models and self-reflective planning for generalizable robotic grasping in cluttered environments, achieving 78.3% success rate.

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Physics Question Scene Graph: Fine-grained Evaluation of Physical Plausibility in Text-to-Video Generation

Hugging Face Daily Papers · 2026-06-24 Cached

Physics Question Scene Graph (PQSG) is a hierarchical question-based pipeline using VLMs to evaluate video generation models' physical plausibility with fine-grained violation detection. It introduces the FinePhyEval dataset and shows higher correlation with human judgments than prior work.

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PhyDrawGen: Physically Grounded Diagram Generation from Natural Language

arXiv cs.AI · 2026-06-01 Cached

PhyDrawGen is a neuro-symbolic pipeline that generates physically accurate diagrams from natural language by combining LLM-based scene understanding with a deterministic constraint solver and a VLM-based verify loop, outperforming existing models on a benchmark of physics problems.

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HSG: Hyperbolic Scene Graph

Hugging Face Daily Papers · 2026-04-19 Cached

This paper introduces HSG (Hyperbolic Scene Graph), a scene graph model that leverages hyperbolic geometry for representing hierarchical scene structures. It is hosted on Hugging Face and referenced via arXiv:2604.17454.

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