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Maxime Heckel 深入讲解如何在 Web 上实现抖动(dithering)、颜色量化与 CRT 像素化等复古着色后处理效果,结合 React Three Fiber/Three.js 展示自定义 shader 技术与艺术化应用。
Bevy 0.20 发布,带来 227 位贡献者的 817 个 PR,主要亮点包括更快更准确的 Solari 光线追踪渲染器(支持 macOS/Metal 及 DLSS)、BSN 场景语法改进、更多 UI 组件、官方采用 WESL 着色器语言,以及 Sprite 自定义材质支持。
The beta of `wgsl-rs`, a Rust-to-WGSL transpiler, has been released on crates.io, covering work like operator precedence fixes, vector equality handling, literal-suffix inference, and runtime wgpu codegen from an IR.
vgpu is a TypeScript library for WebGPU, featuring typed shader imports, a tiny GPU-first API, and compatibility across browser, headless Node, and test environments.
Vercel has open-sourced vgpu.sh, an agent-native development tool for WebGPU that enables shader execution in browsers and headless Node.js, with features for CI testing and agent integration.
The article introduces motion as a new creative medium for shaders, using WebGPU compute shaders to extract motion through frame differencing and create visual effects like trails and motion blur.
A tweet sharing a highly recommended explanation of shaders by Dan Hollick on Making Software.
The author details creating a shoot 'em up game on a custom bytecode VM in 7 days for the Langjam Gamejam, producing a 3kB Windows executable with a fullscreen pixel shader.
A developer details their process of recreating the rainy night atmosphere of Need for Speed 2015 in Game Maker, covering 3D car modeling, environment construction, and shader-based lighting with specular reflections.
Explains how shaders work using an Excel formula that computes color per cell, illustrating GPU parallelism.
New tutorial demonstrates combining Figma Shaders, Figma Motion, and Figma Agent for creating non-destructive visual filters and treatments.
Figma announced new features integrating code, motion, shaders, and generative AI tools like Weave and the Figma agent directly into the canvas, enabling exploration and animation.
Figma announced new AI-powered motion graphics and shader tools at Config 2026, enabling designers to create animations and visual effects via natural language prompts.
A technical blog post that provides a step-by-step guide to implementing realistic sky, sunset, and planet rendering using shaders, focusing on atmospheric scattering techniques like Rayleigh and Mie scattering.
A game developer describes fixing a GPU rendering bug in their game Blackshift, where float precision issues when casting 8-bit adjacency integers to floats caused visual artifacts on certain NVIDIA GPUs, with the bug appearing in the main render but not in preview mode.
OpenAI's GPT-6 Astra is an AI-powered creative assistant that elevates design and engineering workflows by handling parameterized tasks, iterating on visual concepts, and generating functional assets like shaders, as demonstrated by Tom Krcha in various projects.