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SpireBench: Evaluating Long-Horizon Strategic Play of Agentic Models with Slay the Spire

arXiv cs.AI ↗ · 2026-10-12 Cached

SpireBench introduces a long-horizon benchmark in which agentic LLMs play the full commercial deck-builder Slay the Spire. Frontier models beat heuristic baselines and match average human players but fall far short of experts, struggling with per-fight play, risk assessment, and cross-run memory.

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#slay-the-spire

GPT-6 Astra just defeated STS2 on its own for me (Computer use)

Reddit r/singularity ↗ · 2026-09-20

A user reports that GPT-6 independently played and won a run of Slay the Spire 2 without external assistance, though with mistakes and usage limits, leading them to speculate about its proto-AGI potential.

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@10xmylife: Reply to the questions in the comment section - How do you read the game state? We didn't actually have Jev look at scr…

X AI KOLs Timeline ↗ · 2026-09-20 Cached

A developer explains using an AI agent named Jev to play Slay the Spire 2, employing a C# Mod to extract game data and a Python API for decision-making, while noting high token costs and mediocre performance.

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#slay-the-spire

AgenticSTS: A Bounded-Memory Testbed for Long-Horizon LLM Agents

Hugging Face Daily Papers ↗ · 2026-07-02 Cached

AgenticSTS introduces a bounded-memory testbed for long-horizon LLM agents using typed retrieval, with results on Slay the Spire 2 showing improved performance.

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Correlated randomness in Slay the Spire 2

Lobsters Hottest ↗ · 2026-06-16 Cached

A blog post reveals that Slay the Spire 2's random number generators are correlated due to linearity in C#'s System.Random, allowing players to predict in-game outcomes. The post details how different RNGs initialized with seed+hash produce exploitable correlations, affecting various game events.

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