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AgenticSTS introduces a bounded-memory testbed for long-horizon LLM agents using typed retrieval, with results on Slay the Spire 2 showing improved performance.
A blog post reveals that Slay the Spire 2's random number generators are correlated due to linearity in C#'s System.Random, allowing players to predict in-game outcomes. The post details how different RNGs initialized with seed+hash produce exploitable correlations, affecting various game events.