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How the SNES Graphics System works

Fabien Sanglard · 2024-08-09 Cached

A detailed technical explanation of the Super Nintendo's graphics hardware, including the PPU1 and PPU2 chips, VRAM, OAM, and CGRAM, based on schematics by Jonathon Donaldson.

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SNES: Sprites and backgrounds rendering

Fabien Sanglard · 2024-08-09 Cached

The article explains how the SNES PPUs render sprites and backgrounds under tight VRAM bandwidth constraints, describing the hardware trade-offs in different video modes.

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Inside the Super Nintendo cartridges

Fabien Sanglard · 2024-04-21 Cached

A detailed technical analysis of Super Nintendo cartridges, covering CIC copy protection, ROM size distribution, SRAM with battery backup, and enhancement processors like the Super FX chip.

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The evolution of the Super Nintendo motherboard

Fabien Sanglard · 2024-04-08 Cached

This article details the evolution of Super Nintendo motherboard revisions over its 12-year lifespan, highlighting how Nintendo reduced the number of chips from fifteen to nine through generations like Classic, APU, and 1-CHIP.

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