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Representing and Generating Levels Over Time through Playtrace Reconstructive Partitioning

arXiv cs.AI · 2d ago Cached

Introduces a novel 'cake' representation for game levels over time that implicitly encodes dynamic information, along with a generative approach (Playtrace Reconstructive Partitioning, PRP) that outperforms six state-of-the-art PCG methods in Sokoban by producing valid levels without sacrificing solution diversity.

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#sokoban

Can LLMs Adhere to Strict 2D Spatial Constraints? (Testing with Sokoban)

Reddit r/LocalLLaMA · 2026-06-03

A benchmark tests LLMs on strict Sokoban puzzles with formatting constraints, finding only ChatGPT, Qwen3.7-max, and Gemini 3.5-thinking succeed, while others fail due to illegal moves or formatting errors.

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