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SIGMA: Structured Noise-Effect-Aware Grouped Multi-Agent Aggregation

arXiv cs.AI · yesterday Cached

This paper proposes SIGMA, a hierarchical collaboration framework for cooperative multi-agent reinforcement learning that learns robust representations under noisy observations by exploiting cooperation structures through density-based grouping and aggregation methods.

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#starcraft-ii

LLMs Are Not Good Strategists, Yet Memory-Enhanced Agency Boosts Reasoning

arXiv cs.CL · 2026-08-14 Cached

This paper introduces EpicStar, a framework that uses episodic memory and dynamic retrieval to help LLM agents maintain strategic coherence in long-horizon tasks like StarCraft II, achieving higher win rates with significantly fewer tokens.

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Play Like Champions: Counterfactual Feedback Generation in Latent Space

arXiv cs.LG · 2026-07-02 Cached

Introduces a framework called Latent Maps of Performance for generating counterfactual feedback in StarCraft II using a Guided Variational Autoencoder trained on professional replays, enabling improvement trajectories for amateur players.

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