static-recompilation

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#static-recompilation

@fishjar: The reverse engineering scene has welcomed a god-tier open-source project: totk-pc-recomp. Using groundbreaking “static recompilation” technology, the developer directly converts the ARM64 binary instructions of The Legend of Zelda: Tears of the Kingdom en masse into fully native Windows x86-64 code, paired with Vulkan …

X AI KOLs Timeline ↗ · 4d ago Cached

The reverse engineering community has welcomed an incredible open-source project, totk-pc-recomp, which uses static recompilation to directly reconstruct the ARM64 binary of The Legend of Zelda: Tears of the Kingdom as native Windows x86-64 code, with support for Vulkan rendering, frame rates above 60 fps, and custom resolutions.

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#static-recompilation

Show HN: PS2 games statically recompiled to WebAssembly

Hacker News Top ↗ · 2026-10-12 Cached

Show HN: PS2 games like Gran Turismo 4 and God of War II are statically recompiled from Emotion Engine machine code into C++/WebAssembly and run in the browser without an emulator, using WebGPU compute shaders for the Graphics Synthesizer and a reimplemented PS2 kernel. The project runs at full speed on a laptop's integrated GPU, with game disc images processed locally by the repo's scripts.

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